Cross-platform gamified fan experience

Role
Senior UX Designer
Team
Lead product designer
UI Designer
Product manager
Timeline
3 weeks
Skills
Gamification
UX Design
Cross-platform experiences
Brief

A tech-first experiment exploring cross-platform play-along experiences for live golf

This project explored how immersive, second-screen experiences could enhance live golf broadcasts through a lightweight, prediction-based game. The underlying technology had already been defined, and the focus was on shaping a usable, engaging experience across TV and mobile.

Viewers could scan a QR code on their TV, join a web app on their phone, and predict where a golfer’s shot would land by placing a pin on a map — a form of “soft betting” designed to test engagement without the risks of real wagering.

My contribution focused on defining key UX journeys and interaction logic within pre-set technical constraints.

Brief

Desigining meaningful interaction in a short window without disrupting live sport

The experience needed to work in moments where:

  • Users’ primary attention was on the live broadcast

  • Interaction windows were extremely short

  • Input needed to be fast, forgiving, and intuitive

Additional challenges included:

  • Making the game accessible to novices

  • Supporting shared, household-level play without personal logins

  • Keeping TV and mobile experiences in sync in real time

The challenge was less about visual design and more about timing, clarity, and attention management.

My role in the project

I supported the UX thinking of the entire concept, but took particular ownership of the household leaderboard logic, prediction interaction, and defining how users would stay engaged & recognise progression.

Design process

Moving users from TV to phone without breaking immersion

A core focus was designing seamless handoff between devices.

We explored how users could:

  • Scan a QR code on TV at the right moment

  • Join the game quickly on mobile

  • Create or select a lightweight profile

By verifying the Sky subscription via the TV, multiple household members could join without individual accounts — allowing participation without friction or personal data entry.

Household play & leaderboards

Because households often share a single Sky account, traditional account-based leaderboards weren’t appropriate.

We designed a model where:

  • Each household had a unique QR code

  • Multiple players could create profiles under one household

  • All participants appeared together on a shared leaderboard

Device recognition logic (such as IP association) helped maintain continuity without requiring explicit sign-in.

Exploring interaction options

The way in which the user places their prediction is the core essence of the game, so this needed to be designed with the consideration that users wouldn't have much time, and need to feel empowered by the game to continue playing.

Game mechanics & scoring

A key UX challenge was ensuring the game felt rewarding even for users with limited golf knowledge.

We explored:

  • How predictions should be made (free-form vs constrained interactions)

  • How users move between players and shots

  • How scoring is calculated and visualised

The goal was to balance:

  • Speed of interaction

  • Clarity of feedback

  • A sense of fairness and progression

Scoring was designed to reward proximity and participation, helping novices feel successful while still allowing differentiation between players.

Timing & attention management

Given the nature of live golf, users shouldn’t need to watch their phone constantly.

We explored:

  • Audible cues to signal when a new play-along moment was available

  • Mirroring key game UI within the TV sidebar

  • Clear visual signals for when the game was live, locked, or complete

This allowed users to stay engaged with the broadcast while still participating in the game at the right moments.

Outcome

XYZ

The experience has now moved into internal staff trials, where gameplay, timing, and cross-platform behaviours are being tested in live broadcast conditions.

Feedback from this phase will inform:

  • Scoring adjustments

  • Interaction refinements

  • Decisions around scalability and wider rollout

Reflection

XYZ

Designing within constraint and contributing value in tech-led initiatives

This project reinforced the importance of strong UX thinking even when design ownership is partial and technical decisions are already set.

Key learnings included:

  • Designing effective experiences within tight time windows

  • Supporting shared, household-based interaction models

  • Managing attention across devices

  • Contributing UX value in experimental, tech-first environments

While scoped, the work played an important role in shaping how complex cross-platform concepts translate into usable experiences.

Testimonial

"She quickly and seamlessly joined a challenging project, immediately delivering value and important perspective. She brought not only her domain knowledge to the team, but also her UX skills. She's great at popping her head up above a project and looking at things that have been overlooked, be it an edge case that was missed or a feature that needed to be more thought through."

- Lead Product Designer